I strongly disagree with Uncharted 2 as game of the year, but that's another discussion altogether. However, I'd like to weigh in on Uncharted 2 for a bit and what the game signifies in my eyes.
I think that video games have a bit of a minority complex. TV and movies are seen as more "legitimate"-- both have storied histories, both have well-established structures and both have banal characters and arcs and shots etc. It is my perception that many people who play video games are highly conscious of all other forms of popular media, including film and television. And even though video games do have certain traditional archetypes established (go to the castle to save the princess, defeat the boss to move to the next stage and so on), I believe that storylines in video games mimic the typical structure of movies and televisions instead of burrowing out their own niches— case and point Uncharted 2.
I don’t want to take away from the game. A lot of what Danny says is correct. It is incredibly polished. It is fun and exciting and does many things well. But I think that video games need to stop relying on old standbys and stereotypes. I don't want to see a rehashed version of Indiana Jones (that's been done 4 times already). Lets see something fresh, something provocative, something excitingly exciting. In this age of sequels and mimicry, I want to see something that pushes gaming further, not something that just works off of the same formula.
- Micah -
Wednesday, December 30, 2009
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